Closed blargh2947 closed 3 days ago
By design batch render just renders. It does not touch/change/alter/save the .xsq. Too dangerous.
By design batch render just renders. It does not touch/change/alter/save the .xsq. Do dangerous.
Sorry, I don't understand why having a checkbox to perform that function at the same time is dangerous.
Is there another method to bulk update the file locations?
You just have to open them up .. make your fixes and close. If you want you can make a windows batch bat file and run thru opening each one https://github.com/xLightsSequencer/xLights/issues/3017 https://github.com/xLightsSequencer/xLights/issues/2965 https://github.com/xLightsSequencer/xLights/issues/2287 https://github.com/xLightsSequencer/xLights/issues/2179
Is your feature request related to a problem? Please describe. When starting my process for a new year, I will select some sequences from a prior year and use batch render to update them into my new year layout. On inspection, I notice that batch render does not clean up file locations; the xsq will contain absolute paths to assets such as video files, images and shaders in the previous location.
Running Cleanup File Locations fixes this.
Describe the solution you'd like Add a tick box to clean up file locations and execute it as part of the batch render process.
Describe alternatives you've considered The work around is to open each sequences individually, and run the cleanup file locations process manually.
Additional context There does not appear to be an easy/quick way to perform this other than opening each sequence and selecting cleanup.