Had to split the code away from SetEventHandler, since the fact that all events using the new filtering system have to be cleared on load was going to cause confusion otherwise.
Also fixed "FlushOnLoad" events and handlers not being flushed when loading into a new game (via New Game main menu option).
Had to split the code away from SetEventHandler, since the fact that all events using the new filtering system have to be cleared on load was going to cause confusion otherwise.
Also fixed "FlushOnLoad" events and handlers not being flushed when loading into a new game (via New Game main menu option).