xNVSE / NVSE

New Vegas Script Extender (NVSE)
https://git.io/JfSAo
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NVSE crashing not sure why #172

Open Darkhero0987 opened 1 year ago

Darkhero0987 commented 1 year ago

Heres the log keeps crashing when I go into the town hall in Nipton and then going up the road to the ambush point as well both give the same crash logg

Exception C0000005 caught!

Calltrace: Error initializing symbol store 0x00AA55A6 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBDB98) 0x00994D5F ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBDCCC) 0x0097DFA5 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF08) 0x008A05D4 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF24) 0x00991E47 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF48) 0x008C7E38 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF50) 0x008C71A8 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF5C) 0x008C7764 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF68) 0x00AA64E0 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF70) 0x766E00C9 ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFF80) 0x77A67B1E ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFFDC) 0x77A67AEE ==> ¯(°_o)/¯ (Corrupt stack or heap?) (0x11BBFFEC)

Instruction pointer (EIP): 00AA55A6

REG | VALUE eax | 00000008 ebx | 3B114708 ecx | 00000010 edx | 00000000 edi | 00AA64D0 esi | 00AA64D0 ebp | 11BBDB98 0x00000000 | 0x11BBFDBC | 0x11BBDC18 | 0x11BBFDB0 0x0000000C | 0x11BBDBC8 | 0x11BBDB8C | 0x009AA4A3 0x00000010 | 0x00000008 | 0x00000000 | 0x00000000 0x00000000 | 0x11BBDCCC | 0x00994D5F | 0x00000008 0x00000004 | 0x65D69E82 | 0x11BBDC20 | 0x11BBDD04 0x49000FA0 | 0x11BBDC20 | 0x0040FC72 | 0x0B007068 0x00000008 | 0x00000000 | 0x00010280 | 0xFFFEFD7F 0x00000001 | 0x00000000 | 0x00000000 | 0x00000000 0x00000000 | 0x00000000 | 0x00000000 | 0x00000007 0x00000006 | 0x00000040 | 0x00000000 | 0x00000000 0x00000000 | 0x00000000 | 0x00000000 | 0x00060100 0x00000000 | 0x00000000 | 0x00000000 | 0x00000006 0x00010000 | 0x01C00000 | 0x11BBDC54 | 0x00AA5EFC

LISTING MODULE BASES ...

UNABLE TO IDENTIFY MODULE CONTAINING THE CRASH ADDRESS. This can occur if the crashing instruction is located in the vanilla address space, but it can also occur if there are too many DLLs for us to list, and if the crash occurred in one of their address spaces. Please note that even if the crash occurred in vanilla code, that does not necessarily mean that it is a vanilla problem. The vanilla code may have been supplied bad data or program state as the result of an issue in a loaded DLL.

Demorome commented 1 year ago

Are you sure it's not caused by any mods, including mods that depend on xNVSE?

Darkhero0987 commented 1 year ago

Are you sure it's not caused by any mods, including mods that depend on xNVSE?

Nope even checked that its only when I turn on Xnvse it does it