xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
885 stars 69 forks source link

damages are doubled after migration #110

Closed Catfish872 closed 8 months ago

Catfish872 commented 8 months ago

Both me and my pals causing and receiving double damage in server after migration. The damage is working normally in Coop for all players and in server for other players whose saves were not migrated.

omgomghax commented 8 months ago

Sounds like a misconfigured PalWorldSettings.ini

Nacixem commented 8 months ago

Im not sure about receiving, but we are dealing more damage and im not sure why. We are playing on 0.80 damage, but even changing it back to 1.0 doesnt do anything. even changing it to 0.00x (which makes u do 1 damage) it deals 2 damage instead.

First hit on chillet, damage says 213, but does 387

It is not a PalWorldSettings issue, as i've tried just using the default one from Palserver folder and renaming it. image

Nacixem commented 8 months ago

Both me and my pals causing and receiving double damage in server after migration. The damage is working normally in Coop for all players and in server for other players whose saves were not migrated.

@Catfish872 Bug is fixed after todays patch , at least for damage dealt. numbers are matching. can you confirm its fixed for you too?

xNul commented 8 months ago

I don't think this is a problem with the script so I'm going to close this issue.