xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
887 stars 68 forks source link

Infinite loading loop #115

Closed SliuzasLukas closed 5 months ago

SliuzasLukas commented 5 months ago

Hello,

Done all the changes that is required. After converting the GUID I am stuck on loading screen. World has transferred successfully.

SteveCht commented 5 months ago

This works for me and I think that's what @Alwinnnn said in issue #30 : There are some .sav file in the parent folder of Player, meaning Level.sav, LevelMeta.sav etc. in Saved\SavedGames\0\ folder. The palworld-host-save-fix.py will also make changes to these files, so make sure these are also copied back to the server folder.

Nacixem commented 5 months ago

infinite loading usually means you didnt port forward properly or corrupt save file. but if you converted successfully with no problems, its probably the latter.

SliuzasLukas commented 5 months ago

Hi,

Thanks for the replay. Before converting GUID I tried logging into server, and it worked properly. After doing player GUID conversion then I got stuck on the loop, but others could login with new characters.

SliuzasLukas commented 5 months ago

This works for me and I think that's what @Alwinnnn said in issue #30 : There are some .sav file in the parent folder of Player, meaning Level.sav, LevelMeta.sav etc. in Saved\SavedGames\0 folder. The palworld-host-save-fix.py will also make changes to these files, so make sure these are also copied back to the server folder.

This is the resolution