xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
887 stars 68 forks source link

Script is now outdated with new game release v0.1.4.0 #125

Closed TiffApps closed 5 months ago

TiffApps commented 5 months ago

First try on this screenshot was with a backed up .sav from yesterday, prior to the game update, and 2nd try is with the current .sav, post game update:

image

raidmax21 commented 5 months ago

Taking an old backup and running the script works, but If I take the current save file from the new patch, the script cannot see it.

xNul commented 5 months ago

thanks for making an issue. I'll check this out

Terrorwolf01 commented 5 months ago

Hi, Yesterday I used the script with a Savegame of Version 0.1.4.0 without Problems. Just the Savegame on the Local Map needed to be newer than the one at the Server.

xNul commented 5 months ago

Appreciate the comment @Terrorwolf01. Good to know it mostly still works

Kiddoomer commented 5 months ago

I confirm it doesn't work, the script cant "see" the save file from the new version. If this can help what I need is to move saves from a windows dedicated server to a linux one.

xNul commented 5 months ago

I've validated newer saves work with the script so we should be good now.