xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
886 stars 65 forks source link

Server Not show in Community list // Friend can't join server #134

Closed i3alleiei closed 4 months ago

i3alleiei commented 5 months ago

Normally I can create a dedicated server and my friends can see server name in Community list or join with IP. But when I create a new server by transfer from co-op to dedicated server, my friend and I don't see server in the Community list and friend can't join by IP.

xNul commented 5 months ago

I'm guessing this is happening because I had you delete the WorldOptions.sav file. If you keep the file in the save, the community server stuff might work for you again. The better way to do it though would be to change the PalWorldSettings.ini file to enable the community server option.

i3alleiei commented 5 months ago

I'm guessing this is happening because I had you delete the WorldOptions.sav file. If you keep the file in the save, the community server stuff might work for you again. The better way to do it though would be to change the PalWorldSettings.ini file to enable the community server option.

not work bro :(

i3alleiei commented 5 months ago

I'm guessing this is happening because I had you delete the WorldOptions.sav file. If you keep the file in the save, the community server stuff might work for you again. The better way to do it though would be to change the PalWorldSettings.ini file to enable the community server option.

Now it's work i just change 01C6573643FF327193ADF5AAF7BDE0D1 to different number after the save has been transferred.

xNul commented 5 months ago

@i3alleiei can you give a bit more detail? Did you miss the step where you're supposed to change the DedicatedServerName in the GameUserSettings.ini file? Or did you change your save folder name to 01C6573643FF327193ADF5AAF7BDE0D1 and that fixed it somehow?