Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
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Case `How to migrate a co-op save to a Linux dedicated server` #157
This is a request to add additional documentation to the README.md for the case How to migrate a co-op save to a Linux dedicated server. If you want, I can do a PR.
The only thing I needed to do differently was that I only needed to apply the fix to my (the host's) save file. The rest of our players transferred over just fine.
Overview
This is a request to add additional documentation to the
README.md
for the case How to migrate a co-op save to a Linux dedicated server. If you want, I can do a PR.Details
The steps needed, or at least the steps which worked for me, involve mostly following verbatim: How to migrate a Windows/Linux dedicated server save to a Linux/Windows dedicated server
The only thing I needed to do differently was that I only needed to apply the fix to my (the host's) save file. The rest of our players transferred over just fine.