xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
885 stars 69 forks source link

Case `How to migrate a co-op save to a Linux dedicated server` #157

Open joeflack4 opened 7 months ago

joeflack4 commented 7 months ago

Overview

This is a request to add additional documentation to the README.md for the case How to migrate a co-op save to a Linux dedicated server. If you want, I can do a PR.

Details

The steps needed, or at least the steps which worked for me, involve mostly following verbatim: How to migrate a Windows/Linux dedicated server save to a Linux/Windows dedicated server

The only thing I needed to do differently was that I only needed to apply the fix to my (the host's) save file. The rest of our players transferred over just fine.