xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
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server config not work and the solution (from reddit author:NoukonNeko) #17

Closed teamilkman closed 9 months ago

teamilkman commented 9 months ago

NoukonNeko12h ago Issue: The game wasn't reading or writting the PalWorldSetting.ini file at all. This was most likely due to transferring save data from a hosted world to a dedicated server, which I notced had two extra files "LocalData.sav" and "WoldOptions.sav" located in: "PalServer\Pal\Saved\SaveGames\0\AAA988BD43F0E0D951687382A8EC7A80"

The Fix: After deleting both of those files my game started reading from PalWorldSetting.ini and appying my settings.

Notes: I lost map progress and tutorial started over from doing this, but I heard this is more from changing server name which is one of the things I was trying to change. So you might be keep them by leaving the server name alone. I deleted "LocalData.sav" first, but that didn't change anything. It was after I deleted "WoldOptions.sav" that I noticed my PalWoldSetting.ini being applied, so you might just need to delete the "WoldOptions.sav" but I figured you probably don't need "LocalData.sav" anyway if dedicated servers normally don't have them and could have have issues keeping it around.

xNul commented 9 months ago

Amazing! Tysm for opening an issue to say this! I'll check it out myself to confirm

xNul commented 9 months ago

Confirmed! I'm updating the README to mention this.