xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
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Not connecting to imported World (step4) #171

Open roqueagv opened 3 months ago

roqueagv commented 3 months ago

Hi, I was trying to bring the Co-op from the Gamepass to the Dedicated Server I have to play with friends. For what I have read it should not be an issue to bring the data directly. Before we started the process all connected to the Dedicated Server to test that we are good with the access, I am the "host" on that one. On the Gamepass world I'm not the host. My friend provided me the extract with the saves of all of us in the co-op so I was trying the steps and when I get to step 4 and I try to connect (after the changes and with the server running) it connect to the world we have created when testing and not the expected one from the Gamepass one. If I restart the server It will launch but it will ask me to create a new character which is not what is expected as I'm not the host. Any advice would be very much appreciated!!