xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
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Iron nodes not working for pals after migrating #59

Closed arthas696 closed 6 months ago

arthas696 commented 7 months ago

Everything else seems to be ok. I have an iron mining town and the pals are all hitting the nodes but they're not doing any damage to them.

They work fine in the crafted wood farms / stone farms / farms. But not doing damage to spawning nodes, they seem to hit trees fine.

I dropped all the pals and picked up like the instructions said, but didn't seem to fix it.

arthas696 commented 7 months ago

Update, i destroyed the nodes and after they respawned it seems to be working.

kelam commented 7 months ago

Having the same problem, but the new ores still not taking damage after I destroyed the ore nodes myself

chrysbo commented 7 months ago

I am having the same problem, I've already destroyed the minerals and those that reappear do not take damage. I've also destroyed the pals' box at the base, and replaced it but it was of no use.

If I place one of my pals using 'E', it causes damage to the minerals and they drop normally, only those from the pals' box don't cause any damage.

Does anyone have a solution?

bamiyan commented 7 months ago

I had the same problem, but it was resolved by the approach that is same to the "Pal bug".

This "Unbreakable Iron Nodes Bug" only occurs in the base. This is my guess, it seems that iron nodes in the base is treated as property of the guild, and attacks by pals, not being registered with the correct guild, are considered PvP actions and no longer function.

So you can just drop and pick pals and iron nodes work correctly.

xNul commented 6 months ago

Closing due to inactivity because it seems as though this bug has either been fixed or is related to the pal bug which already has a mega-issue and workaround.