Closed Nacixem closed 7 months ago
are you running these launch option on your server exe?
-ServerName="PayPals" -port=8211 -players=32 -log -nosteam -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
if yes remove -nosteam
are you running these launch option on your server exe?
-ServerName="PayPals" -port=8211 -players=32 -log -nosteam -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
if yes remove -nosteam
Yes i am. Well mostly, with a different servername and port. I took that launch options from a video i saw about creating a dedicated server. Do you think the -nosteam is causing the issue? unfortunately i cant try right now, but I will update when i can.
It did for me. -nosteam will generate different guids. Dont ask me why :)
It did for me. -nosteam will generate different guids. Dont ask me why :)
It worked. thank you!
are you running these launch option on your server exe?
-ServerName="PayPals" -port=8211 -players=32 -log -nosteam -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
if yes remove -nosteam
hello, can you tell me how can I change this or where can I find this? I got a Cloud Server,usually I run the PalServer-Win64-Test.exe to start server, and I also got the problem.
It seems that the consensus is that windows to windows going from co-op to dedicated should retain the GUID of other players but not the host. However When doing the transfer, I keep my character while everyone else does not. Each character ends up with a completely new GUID, so im not sure what to do. I've tried doing the transfer of their files as well, but that doesnt work and they are stuck infinitely loading. Theres no mention of it in the directions, so can someone who successfully did it help?