xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
887 stars 69 forks source link

Windows to Windows Co-op>Dedicated causes other player to have new GUID. What do I do? #61

Closed Nacixem closed 7 months ago

Nacixem commented 7 months ago

It seems that the consensus is that windows to windows going from co-op to dedicated should retain the GUID of other players but not the host. However When doing the transfer, I keep my character while everyone else does not. Each character ends up with a completely new GUID, so im not sure what to do. I've tried doing the transfer of their files as well, but that doesnt work and they are stuck infinitely loading. Theres no mention of it in the directions, so can someone who successfully did it help?

UlfMitHand commented 7 months ago

are you running these launch option on your server exe?

-ServerName="PayPals" -port=8211 -players=32 -log -nosteam -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS

if yes remove -nosteam

Nacixem commented 7 months ago

are you running these launch option on your server exe?

-ServerName="PayPals" -port=8211 -players=32 -log -nosteam -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS

if yes remove -nosteam

Yes i am. Well mostly, with a different servername and port. I took that launch options from a video i saw about creating a dedicated server. Do you think the -nosteam is causing the issue? unfortunately i cant try right now, but I will update when i can.

UlfMitHand commented 7 months ago

It did for me. -nosteam will generate different guids. Dont ask me why :)

Nacixem commented 7 months ago

It did for me. -nosteam will generate different guids. Dont ask me why :)

It worked. thank you!

Tosuke-sama commented 7 months ago

are you running these launch option on your server exe?

-ServerName="PayPals" -port=8211 -players=32 -log -nosteam -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS

if yes remove -nosteam

hello, can you tell me how can I change this or where can I find this? I got a Cloud Server,usually I run the PalServer-Win64-Test.exe to start server, and I also got the problem.