xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
887 stars 69 forks source link

doesn't work #66

Closed AtainGehe closed 7 months ago

AtainGehe commented 7 months ago

When I use it, the save file's modification time changes correctly but the file is somehow not recognized by the game and I am put on the new character screen. V1.3.0

MikeDrewitt commented 7 months ago

I'm seeing a similar issue going from a Linux single player save to a dedicated linux server.

The 000...001 file seems to copy over my newly created characters file, but once the save loads, it overwrites it with the new save.

I know this is what's happening because for a second when I load in, I see my single player files gear only for the game to realize something is up and resetting my character back to zero.

CommandoCat commented 7 months ago

I'm seeing a similar issue going from a Linux single player save to a dedicated linux server.

The 000...001 file seems to copy over my newly created characters file, but once the save loads, it overwrites it with the new save.

I know this is what's happening because for a second when I load in, I see my single player files gear only for the game to realize something is up and resetting my character back to zero.

It definitely is overwriting it because if you look at the filesize, the .sav filesize will change from what was generated by the python script and go back to default file size after you rejoin the dedicated server the first time after running the script.

N0rvel commented 7 months ago

I have the same issue

xNul commented 7 months ago

I'm closing this as a duplicate of https://github.com/xNul/palworld-host-save-fix/issues/22. This bug is known and a fix is incoming!