xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
887 stars 69 forks source link

linux to windows - server crash with new save #82

Closed StefanoCastro closed 7 months ago

StefanoCastro commented 7 months ago

I converted my save, this went well and it said "Fix has been applied!". Copying that new save back into the server and booting up the server went fine as well. The moment I try to load in, the server crashes without showing errors.

yimo1999 commented 7 months ago

Have you fixed this problem? I also get the "Fix has been applied", and the server started successfully, but I cannot hop in. Just loading forever.

StefanoCastro commented 7 months ago

not yet, the infinte loading is bcs the server crashes.

StefanoCastro commented 7 months ago

Have you fixed this problem? I also get the "Fix has been applied", and the server started successfully, but I cannot hop in. Just loading forever.

I fixed it, I had to run the command from inside the new server save folder.

So short explanation:

This did the trick for me. Before when the server crashed on join, that script finished in like 2-5 seconds. Now it took over 5 minutes per save file and it worked.