xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
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Co-op host progress successfully transferred to dedicated server, but friends are being assigned new GUIDs and must create new characters. #86

Closed jcdayrit closed 5 months ago

jcdayrit commented 5 months ago

Hello, I managed to follow the guide and made it so that I as the host of my group's co-op world was able to transfer my progress to our dedicated server (which we bought from a third-party server hosting website), however my friends aren't keeping the same GUIDs they had from our co-op world when they join the dedicated servers, and they are forced to create new characters. I noticed that new GUIDs are being assigned to them because after one of my friends (who had previously played in co-op) joined and they got to the character creation screen, once I stopped the server there was a new SAV file in the Players folder. My question is, how can I make it so that my friends retain their previous GUIDs upon joining the server so that they can keep their previous progress? I am aware that another person had this same issue and it was solved by removing the -nosteam launch option on their dedicated server, however because we are using a third party hosting site, I don't have access to remove the launch option (if it exists). Does anybody who has encountered this problem have a solution?

I have heard of others who apparently ran the python script on their friends' SAV files from the co-op server and converted them to their new GUIDs and then uploaded the converted SAV files to the Players folder in the dedicated server, however so far I have not had any luck with this (my friend joined but had an infinite loading screen). Did this method work for anyone who has tested it?

xNul commented 5 months ago

Thank you for the detailed issue. I'm working on it at the moment, but this is a duplicate of https://github.com/xNul/palworld-host-save-fix/issues/26 so I'm going to close this one. If you would like to stay up to date on the progress of this bug, please subscribe to that issue.