xNul / palworld-host-save-fix

Fixes the bug which forces a player to create a new character when they already have a save. Useful for migrating maps from co-op to dedicated servers and from one dedicated server to another.
MIT License
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Question: How do i know which previous player save belongs to which player? #89

Closed nnichols133 closed 5 months ago

nnichols133 commented 5 months ago

I am migrating save data from a managed server to a local one on my PC. I have 6 player saves, how do i know who's is who's? I can figure out the new saves by having them create a character 1 by 1 and me logging the new save, but the original saves, i have no idea.

Lynxaa commented 5 months ago

There's a few options, the easiest: https://github.com/xNul/palworld-host-save-fix/issues/78

Otherwise, you can restart the old server, and get each player to join 1 by 1, taking note of which .sav file updates and keeping track manually, and repeat this for the new server too.

xNul commented 5 months ago

I'll add this to the README. Maybe merge their PR.