Open wasniahC opened 7 months ago
Screenshot of how it's showing up in the config editor (https://bananapuncher714.github.io/LethalQuantities/)
It could possibly be due to the fact that that you had it before the proper config for the blue gnomes was updated?
Originally the blue gnomes didn't have their config because I forgot it. It was added later in an update.
So the sequence of me getting these mods was:
I'll have a try removing gnomes and lethalquantities (and their configs) and adding them in again.
Just tested, removing all configs from both and installing both from scratch. Also tried creating a new profile and adding gnomes and lethalquantities - same result in both cases. Just the one Snare fleas(GnomeAI) showing up
Just tested, removing all configs from both and installing both from scratch. Also tried creating a new profile and adding gnomes and lethalquantities - same result in both cases. Just the one Snare fleas(GnomeAI) showing up
Strange. The Gnomes share no AI with the snare fleas in any way at all, so I'm not sure where its getting that from. Both of the Gnomes also have unqiue config variables.
Maybe it has something to do with having 2 enemies in 1 mod, as opposed to the snail mod which seems to be working fine? Otherwise it might be worth taking a look at what that mod's doing differently to play nicer with other mods!
I've noticed that gnomes works well with LethalCompanyVariables, but not LethalQuantities. Any chance it could be looked at/compatibility improved? It would be nice to be able to adjust gnomes on a per-map basis with LethalQuantities.
Current behaviour in each, for comparison: LethalCompanyVariables (which just multiplies spawn weights of enemies) - In-game config shows regular enemies, shows gnomes, blue gnomes, and immortal snail (i.e. another mod's enemies) just fine LethalQuantities (which allows enemies to be tweaked on a per-moon basis) - Presets json editor shows regular enemies, shows immortal snail, and shows Snare fleas(Gnome AI). "Snare fleas(Gnome AI)" looks like it's probably gnomes, since it has a spawn cap of 2, meaning blue gnomes are just not configurable in this way - or aren't distinguishable from regular gnomes.
Desired behaviour: Able to tweak gnomes and blue gnomes separately in LethalQuantities?
Appreciate I'm making a suggestion here while being clueless about why this currently works in LethalCompanyVariables but not LethalQuantities.