xSuperr / VanillaBlocks

A plugin to add more blocks to PocketMine
GNU General Public License v3.0
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Entire list of blocks [95%] ExtendedBlocks #43

Open MrBlasyMSK opened 3 years ago

MrBlasyMSK commented 3 years ago

I am going to share the list that I made during 3 days of all the blocks that I could find Notice! All the names are in Spanish (because I'm Spanish) AND NOT ALL BLOCKS HAVE THEIR CORRECT VALUES, IE: SILKTOUCK, FUELTIME ETC (The IDs if they are correct) Blocks from 1.17 not added I share this list so that you can get more IDs of objects (such as dead corals) which are the ids -134, -135, -136 (and the list does not contain the subsIDs -135: 1, -135: 2 etc but they work)

BlocksIDlist.txt

xSuperr commented 3 years ago

While I do appreciate this, I would rather have a list of block ids that could be added to the plugin (Just the ids). I am capable to do research on the break speed, ect. Having such a large file with that much info makes it hard to look through. For now I'll leave this issue open to add my own version of that list later.

MrBlasyMSK commented 3 years ago

ID: 258 = -3 Dark Prismarine Stairs ID: 266 = -11 Blue ice ID: 385 = -130 Sea bottom ID: 393 = -138 Alga ID: 394 = -139 Block of dried seaweed ID: 395 = -140 Acacia button ID: 396 = -141 Abedul button ID: 397 = -142 Dark oak button ID: 398 = -143 Jungle button ID: 399 = -144 Fir button ID: 405 = -150 Acacia pressure plate ID: 406 = -151 Birch pressure plate ID: 407 = -152 Dark oak pressure plate ID: 408 = -153 Jungle pressure plate ID: 409 = -154 Fir pressure plate ID: 410 = -155 Carved pumpkin ID: 412 = -157 Conduit ID: 414 = -159 Sea turtle egg ID: 415 = -160 Bubble column ID: 417 = -162 End Stone Brick Slab ID: 418 = -163 Bamboo ID: 419 = -164 Bamboo root ID: 421 = -166 Mossy stone brick slab ID: 433 = -178 End Stone Brick Stairs ID: 436 = -181 Fir sign ID: 438 = -183 Smooth stone ID: 441 = -186 Birch sign ID: 443 = -188 Jungle sign ID: 445 = -190 Acacia sign ID: 447 = -192 Dark oak sign ID: 449 = -194 Lectern ID: 450 = -195 Whetstone ID: 451 = -196 Melting oven (469 = -214 Burning up) ID: 452 = -197 Stone cutter ID: 453 = -198 Smoker (454 = -199 Burning up) ID: 455 = -200 Cartography table ID: 456 = -201 Feathered table ID: 457 = -202 Blacksmith table ID: 459 = -204 Loom ID: 461 = -206 Bell ID: 462 = -207 Sweet berry bush ID: 466 = -211 Puzzle block ID: 467 = -212 Oak wood ID: 468 = -213 Composter ID: 470 = -215 Light block (I think I remember that this "block" needs subsIDs, and they were from 0 to 15 lighting) ID: 471 = -216 Wither rose ID: 473 = -218 Bee's nest ID: 474 = -219 Hive ID: 475 = -220 Honey block ID: 476 = -221 Honeycomb block ID: 477 = -222 Magnetite ID: 478 = -223 Crimson roots ID: 479 = -224 Deformed roots ID: 480 = -225 Crimson stem ID: 481 = -226 Deformed stem ID: 482 = -227 Deformed wart block ID: 483 = -228 Crimson mushrooms ID: 484 = -229 Deformed mushrooms ID: 485 = -230 Light mushroom ID: 486 = -231 Weeping creepers ID: 487 = -232 Crimson nylium ID: 488 = -233 Deformed nylium ID: 493 = -238 Outbreaks of the underworld ID: 494 = -239 Objective ID: 506 = -251 Warped signal ID: 511 = -256 Crimson fence ID: 512 = -257 Warped fence ID: 513 = -258 Crimson fence gate ID: 514 = -259 Warped fence gate ID: 515 = -260 Crimson button ID: 516 = -261 Deformed button ID: 517 = -262 Crimson pressure plate ID: 518 = -263 Deformed pressure plate ID: 519 = -264 Crimson slab ID: 520 = -265 Deformed slab ID: 525 = -270 Inframundite Block ID: 527 = -272 Regeneration Anchor ID: 531 = -276 Blackrock stairs ID: 536 = -281 Golden Blackrock ID: 537 = -282 Blackrock Slab ID: 539 = -284 Polished Blackrock Brick Slab ID: 541 = -286 Chain ID: 542 = -287 Coiled vines ID: 544 = -289 Tearful obsidian ID: 548 = -293 Polished Blackrock Slab ID: 550 = -295 Polished black rock pressure plate ID: 551 = -296 Polished Blackrock Button ID: 553 = -298 Deformed hyphae ID: 555 = -300 Crimson hyphae without bark ID: 556 = -301 Deformed hyphae without bark ID: 557 = -302 Chiseled Bricks of the Underworld ID: 558 = -303 Cracked Underworld Bricks ID: 559 = -304 Quartz bricks

I've spent 2 hours for your pretty ass, you better add them :)

Nya-Enzo commented 3 years ago

He could already get a sort of list on https://github.com/pmmp/BedrockData

MrBlasyMSK commented 3 years ago

Yes, but from that list there are many blocks that do not work, what I have done is to put them 1x1, in addition to that I have completed in my last comment all the blocks that are still to be put

He could already get a sort of list on https://github.com/pmmp/BedrockData

Nya-Enzo commented 3 years ago

Oh, i didnt come to think of that. Also for the education blocks, you could handle the StartGamePacket and set education features to true, and eduOffer to EducationOffer::EVERYWHERE_EXCEPT_CHINA (didnt test it)