Binding a modifier key to a game action currently causes the action to be performed twice when the key is pressed, since the event fires on the press and the release of the key. The event model should be changed to ignore modifier releases, with the exception of caps lock.
Binding a modifier key to a game action currently causes the action to be performed twice when the key is pressed, since the event fires on the press and the release of the key. The event model should be changed to ignore modifier releases, with the exception of caps lock.