Closed smazza94 closed 2 years ago
Thanks for the feedback!
So that appears to be coming from xamarin_invoke_trampoline in trampolines-invoke.m.
Since you said it only happens in release mode, I wonder if the linker is removing that code, and we are unexpectedly needing it in this case.
As a debugging measure, try setting the linker to "Don't link" and re-running your test in Release mode.
It would also be helpful if you could produce a small sample project showing the crash.
I did the following change and the problem went away
instead of
[Export("renderer:updateAtTime:")]
public void RendererUpdateAtTime(SCNSceneRenderer renderer, double updateAtTime)
use
[Export("renderer:updateAtTime:")]
public void Update(ISCNSceneRenderer renderer, double timeInSeconds)
Maybe a conflict with the SCNSceneRenderer... any ideas?
Thanks anyway! @chamons
Oh I missed this on my first read:
Hey @rolfbjarne thoughts?
Looks like this is a problem from back in Classic Xamarin days, this is the api definition:
in other words: using ISCNSceneRender
as the first parameter type is correct (and the fix).
I'll PR that fix shortly.
I'm developing an AR application based on "Placing Objects" template, but trying to get a snapshot from the SceneView I got a crash in release mode (if I try in debug mode it's working perfectly).
I tried to debug using Device Log tool and I found the following Exception:
Unhandled managed exception: Unable to marshal the parameter #1 whose managed type is 'SceneKit.SCNSceneRenderer' to managed
It seems that snapshot goes in conflict with
RendererUpdateAtTime
, but I can't find a way to fix it.Anyone can help me?