xamarin / urho

Code to integrate with the Urho3D engine
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Use Cpp.Sharp #118

Closed amerkoleci closed 8 years ago

amerkoleci commented 8 years ago

I dont have Mac at this moment and would like to generate bindings on Windows, why not replace with Cpp.Sharp?

migueldeicaza commented 8 years ago

We do not need all the capabilities of CppSharp, and did custom processing.

We do not have plans to make a change in that area.