Open EgorBo opened 8 years ago
Currently, there is simply almost no good open source c# option. ARM Support will bring rich 3D graphics to enterprise mobile continuum platform ecosystem.
Hello, we are 8 months later, is ARM supported for UrhoSharp.UWP now?
@EgorBo with "Windows on Arm" coming Q42017 using Snapdragon 835. Should there be an increase push for the Urho3D c++ community to support running Urho3D in x64 bit NATIVE with Windows on ARM??
If this problem can be solved, we can bring UrhoSharp to W10M (ARM).
With more Mixed reality wearable (e.g. ODG) using Snapdragon 835, does it makes sense for the Urho3D C++ community to include ARM support in near future milestones.
Funny thing is, Urho advertises itself as cross platform. Limiting urho to only x86 on windows platform, where the mainstream is x64 and expectedly ARM in the near future, renders Urho essentially impractical for anything other than tinkering. No chances of using it for actual app production. I don't understand why something like this is tagged as low priority.
@vpenades The responsibility lies with Urho C++ community (not Xamarin UrhoSharp, which only responsible for binding) who has yet to support Urho c++ DLL for ARM of UWP
Has anything happen regarding this topic in the last 5 years? Feels like yesterday as I have seen this post the first time, but it actually must have been 2017 or so :D
UrhoSharp.UWP supports only x86 at the moment.