There is currently no way to know if a multisampling level is supported without applying it with Graphics.SetMode() and then checking if Graphics.Multisample has changed to the expected value.
The Urho3D native code already implements Graphics::GetMultiSampleLevels for all three graphics backends but the UrhoSharp wrapper does not expose this method.
There is currently no way to know if a multisampling level is supported without applying it with Graphics.SetMode() and then checking if Graphics.Multisample has changed to the expected value.
The Urho3D native code already implements Graphics::GetMultiSampleLevels for all three graphics backends but the UrhoSharp wrapper does not expose this method.