xamarin / urho

Code to integrate with the Urho3D engine
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Use git tag for each nuget release #260

Closed andrekoehler closed 6 years ago

andrekoehler commented 6 years ago

I have to build my own version of UrhoSharp that uses the Direct3D11 backend in Windows instead of the OpenGL backend because Anti-Aliasing won't work otherwise. So I want to re-build the same versions that are on NuGet, but the time and date on the NuGet page is very inaccurate (+-30 days): Version | Last updated 1.7.3-pre | 9 days ago 1.7.0-pre | a month ago 1.5.22 (current version) | a month ago 1.5.20 | 2 months ago 1.5.10 | 3 months ago

Also, I believe NuGet only shows the date when the package was uploaded, not the date of the commit it was built from.

tl;dr Please create git tags whenever building and uploading a package to NuGet so everyone knows what versions are more stable than others.

EgorBo commented 6 years ago

Thanks for noticing that, I am configuring CI to do that. Also D3D11 backend will be available in nuget (but OpenGL will still be default)