Closed vitoplantamura closed 6 years ago
hi,
The problem is the same outlined here:
https://discourse.urho3d.io/t/clock-gettime-cause-crashed/2802
It seems that just undefining the HAVE_CLOCK_GETTIME preprocessor directive when building the native library can fix the issue.
Thanks, bye, --Vito
@vitoplantamura thanks for noticing, the fix will be available shortly.
we updated XCode sdk on our CI, urho3d by default uses "current sdk version" as a deployment target - fixed by #128dc05
hi,
The problem is the same outlined here:
https://discourse.urho3d.io/t/clock-gettime-cause-crashed/2802
It seems that just undefining the HAVE_CLOCK_GETTIME preprocessor directive when building the native library can fix the issue.
Thanks, bye, --Vito