Hi,
this is not an issue, i just think this is the right place to search help. I am trying to develope a cross-platform application with Xamarin.Forms, which is based on some large c++ code parts. Coming from pure android, i already had my java org.libsdl.app.SDLActivity connected via JNI through c++. My other java code was connected to c++ via JNI as well. For rendering i also integrated urho3d, which is the base for urhoSharp.
As i migrated to Xamarin.Forms i wanted to keep my c++ code base as it is so i searched a way to integrate SDL into Xamarin.Forms. I saw that urhoSharp had bindings for this purpose and was able to extract the necessary part from your project. Now i use the same SDL like urhoSharp, the problem i have is related to JNI, after loading my prebuilt shared render module (.so file) my application crashes, here is the stacktrace:
I know this is not directly related to urhoSharp, but maybe you had similiar issues while developing it. Anyway thank in advance for time and attention.
Hi, this is not an issue, i just think this is the right place to search help. I am trying to develope a cross-platform application with Xamarin.Forms, which is based on some large c++ code parts. Coming from pure android, i already had my java org.libsdl.app.SDLActivity connected via JNI through c++. My other java code was connected to c++ via JNI as well. For rendering i also integrated urho3d, which is the base for urhoSharp.
As i migrated to Xamarin.Forms i wanted to keep my c++ code base as it is so i searched a way to integrate SDL into Xamarin.Forms. I saw that urhoSharp had bindings for this purpose and was able to extract the necessary part from your project. Now i use the same SDL like urhoSharp, the problem i have is related to JNI, after loading my prebuilt shared render module (.so file) my application crashes, here is the stacktrace:
I know this is not directly related to urhoSharp, but maybe you had similiar issues while developing it. Anyway thank in advance for time and attention.