xamarin / urho

Code to integrate with the Urho3D engine
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high poly object textures and materials #373

Open ilievmark opened 5 years ago

ilievmark commented 5 years ago

I have specific task, I hope you can help me) I have plane with 22000 virtices and i have to set image texture on this one. When i try method FromImage to recieve material that i need, plane seems like color filled. What can I do with this?

EgorBo commented 5 years ago

@DikiyFoxy your plane should have UV coordinates

ilievmark commented 5 years ago

@EgorBo Im not good familiar with game engines and 3d modeling Maybe you have samples or references of similar solution? I prepare my model in Blender screen shot 2019-02-14 at 15 00 37 Ive tried doing Smart UV project mapping, but it didnt give necessary effect

ilievmark commented 5 years ago

@EgorBo After baking texture with "Normals Bake mode" i receive the same effect as in the game screen shot 2019-02-14 at 15 04 39

ilievmark commented 5 years ago

@EgorBo Thanks for asking. The problem was with one check box in blender settings for object: screen shot 2019-02-14 at 21 36 10

EgorBo commented 5 years ago

@DikiyFoxy yeah totally forgot about this one, however the CLI tools to convert formats (AssetImporter) by default export UVs afair