xamarin / urho

Code to integrate with the Urho3D engine
Other
462 stars 122 forks source link

HoloLens 2 #383

Open kierepka opened 5 years ago

kierepka commented 5 years ago

It would be good to add support for Arm processor in HoloLens nuget project: .nuget\packages\urhosharp.hololens\1.4.4\build\uap10.0\UrhoSharp.HoloLens.targets(6,5): error : The ARM target platform is not supported.

utekai commented 5 years ago

Cross your fingers on this one ... hope for the best.

vrenken commented 5 years ago

+1 for this one!

@EgorBo is there any more information about Microsoft's future HoloLens 2 support for Xamarin UrhoSharp for the in general?

ahorn42 commented 4 years ago

+1 from me as well

even a bullet list of tasks what must be done to support HoloLens 2 would help, if there are no current resources to do it

utekai commented 4 years ago

The code is entirely open source. Why not take on the project in the open source community, rather than waiting upon Microsoft?

Now, I will point out there are some existing issues with UrhoSharp binding for hololens, such as shadows not working.

But the other issue that may come into play is the special coding (and magic numbers and such) that were inserted into the urho3d engine to bind appropriately to a hololens. My review of that code is: without microsoft engineering-level support, it will be hard to update the urho3d engine to support the larger FOV. Not impossible though.

Also, there is another approach to opening the Urho3d engine to other platforms. This work can be found by spending time on the urho3d forum for the engine itself. Beware though, they hate hololens users it seems, and will quickly lock/delete your question thread if you mention hololens. I suspect unity got it's tentacles into the urho3d community and wants to shut it down, because in comparison the urho3d engine offers most or all, at the engine level, that unity offers, but is more perrformant, way more performant.