xamarin / urho

Code to integrate with the Urho3D engine
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ARCore and Xamarin Forms #384

Closed deviloper closed 4 years ago

deviloper commented 5 years ago

Hi, I'm trying to create a new Xamarin project for Android and iOS implementation of ARCore. Visual Studio generated a .NET Standard project and two platform specific projects (Android and iOS). How can I make a Urho Application in an independent library (.NET Standard 2) and then call and run it in a UrhoSurface component in my Xamarin Forms app?

Errors:

Here follows my application stack: image

satputerohan commented 4 years ago

Did you find a way to resolve this?

deviloper commented 4 years ago

I tried in many ways but finally i switched my develop environment to Unity3D which has full ARCore support despite it lacks UI controls.

I hope Xamarin will feature a new 3D engine based on Vulkan which would allow to develop 3D applications and games on Windows and mobile environments.