xamarin / urho

Code to integrate with the Urho3D engine
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Inverse Kinematic functionality missing #417

Open iBeta666 opened 2 years ago

iBeta666 commented 2 years ago

According to the release notes UrhoSharp 1.8 has inverse kinematics. However, there appears to be no components which support IK - Urho3d has, for example: root_bone->CreateComponent<IKSolver>();

The only reference I can find in Urhosharp is the IKEffectorTargetChangedEventArgs struct. I may have made a mistake here, and it is just that the functionality is somewhere else - if so, a good job was done at hiding it.