xamarin / xamarin-macios

.NET for iOS, Mac Catalyst, macOS, and tvOS provide open-source bindings of the Apple SDKs for use with .NET managed languages such as C#
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dotnet publish -f net8.0-ios -c Release is way too slow #21597

Open rolfbjarne opened 2 weeks ago

rolfbjarne commented 2 weeks ago

From @cmydur on Tue, 23 Jan 2024 04:32:52 GMT

Description

My Publish times for iOS are close an hour or so.

Steps to Reproduce

Create a new MAUI App build the app run dotnet publish -f net8.0-ios -c Release

Link to public reproduction project repository

No response

Version with bug

8.0.6

Is this a regression from previous behavior?

Not sure, did not test other versions

Last version that worked well

Unknown/Other

Affected platforms

iOS

Affected platform versions

iOS

Did you find any workaround?

No

Relevant log output

No response

Copied from original issue dotnet/maui#20090

rolfbjarne commented 2 weeks ago

From @mobilewares on Tue, 23 Jan 2024 23:38:38 GMT

We consistently get ~5 minutes build times on our DevOps MacVM based pipeline (and same with 8.0.6 nugets) for the iOS build - which is typically a lot slower vs a local Mac machine. We do a MAUI workload install & a dotnet restore prior to this & it's a very large complex project with a lot of 3rd party components in use.
Are you able to see what point in the output/build process it's taking so long?

rolfbjarne commented 2 weeks ago

From @cmydur on Wed, 24 Jan 2024 03:36:31 GMT

I'm running on my local Mac, this is where it is stuck for long time. One thing to note is Android build does not take as long

Optimizing assemblies for size may change the behavior of the app. Be sure to test after publishing. See: https://aka.ms/dotnet-illink Optimizing assemblies for size. This process might take a while.

rolfbjarne commented 2 weeks ago

From @javrro on Thu, 01 Feb 2024 04:05:13 GMT

Im getting the same issue. Though I havent waited the hour to see if it finishes the build.

rolfbjarne commented 2 weeks ago

From @cmydur on Thu, 01 Feb 2024 04:34:38 GMT

It will finish after an hour

rolfbjarne commented 2 weeks ago

From @vchelaru on Fri, 16 Feb 2024 21:02:55 GMT

I am also experiencing this problem - no comments from the maintainers on why this is happening or when it might be fixed?

rolfbjarne commented 2 weeks ago

From @josemnbcamacho on Fri, 23 Feb 2024 14:30:49 GMT

I'm also having this problem. ADO pipelines were failing because build time was longer than one hour.

Added this to Release configuration and build times came back to normal:

<MtouchUseLlvm>False</MtouchUseLlvm>
<AotAssemblies>True</AotAssemblies>
rolfbjarne commented 2 weeks ago

From @ninachen03 on Mon, 29 Apr 2024 08:45:57 GMT

Verified this issue with Visual Studio 17.6.10(build 428) ,I can not repro it.

rolfbjarne commented 2 weeks ago

From @MrZander on Fri, 21 Jun 2024 22:29:53 GMT

I am also experiencing this issue.

Running dotnet 8.0.302

dotnet publish -f net8.0-ios -c Release -p:ArchiveOnBuild=true -p:RuntimeIdentifier=ios-arm64 -p:CodesignKey="iPhone Distribution" -p:CodesignProvision="My Provision" -p:ServerAddress=omitted -p:ServerUser=omitted -p:ServerPassword=omitted -p:TcpPort=omitted -p:_DotNetRootRemoteDirectory=/Users/myuser/Library/Caches/Xamarin/XMA/SDKs/dotnet/ -v diag

Adding <MtouchUseLlvm>False</MtouchUseLlvm> dropped my release build time from 2.5 hours to ~10 minutes. Still pretty dang slow, but it is at least manageable.

rolfbjarne commented 2 weeks ago

From @pluggy on Wed, 28 Aug 2024 08:12:12 GMT

Same problem here. Half an hour for a release build is too much.

rolfbjarne commented 2 weeks ago

From @MartyIX on Wed, 28 Aug 2024 15:39:37 GMT

(Would it help here to produce a binlog? See https://github.com/dotnet/maui/wiki/Capturing-Binary-Logs or https://dfederm.com/debugging-msbuild/. Just an idea.)

rolfbjarne commented 2 weeks ago

From @rbev on Tue, 22 Oct 2024 06:38:34 GMT

I'm also having this problem. ADO pipelines were failing because build time was longer than one hour.

Added this to Release configuration and build times came back to normal:

<MtouchUseLlvm>False</MtouchUseLlvm>
<AotAssemblies>True</AotAssemblies>

Did this have any significant impact on package size or performance?

rolfbjarne commented 2 weeks ago

From @rabuckley on Fri, 25 Oct 2024 11:29:23 GMT

I'm hitting very slow release build times too. Running the following on my M1 MacBook Pro took over 13 minutes. Publishing the same app takes just over one minute. Is such a large difference expected? Is the big difference between building for simulator vs. a real device?

dotnet new maui --name MauiBuildTime
cd MauiBuildTime
dotnet build -c release -f net9.0-ios -bl
Machine Specs and dotnet info ``` macOS Sequoia 15.0.1 (24A348) [Darwin 24.0.0] Apple M1 Pro, 1 CPU, 10 logical and 10 physical cores --- .NET SDK: Version: 9.0.100-rc.2.24474.11 Commit: 315e1305db Workload version: 9.0.100-manifests.3424025a MSBuild version: 17.12.0-preview-24473-03+fea15fbd1 Runtime Environment: OS Name: Mac OS X OS Version: 15.0 OS Platform: Darwin RID: osx-arm64 Base Path: /usr/local/share/dotnet/sdk/9.0.100-rc.2.24474.11/ .NET workloads installed: [maui] Installation Source: SDK 9.0.100-rc.2 Manifest Version: 9.0.0-rc.2.24503.2/9.0.100-rc.2 Manifest Path: /usr/local/share/dotnet/sdk-manifests/9.0.100-rc.2/microsoft.net.sdk.maui/9.0.0-rc.2.24503.2/WorkloadManifest.json Install Type: FileBased ```

Build

dotnet build -c release -f net9.0-ios -bl
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  MauiBuildTime net9.0-ios succeeded (788.8s) → bin/Release/net9.0-ios/iossimulator-arm64/MauiBuildTime.dll

Build succeeded in 789.0s

Publish

dotnet publish -c release -r ios-arm64 -f net9.0-ios -bl
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  MauiBuildTime net9.0-ios succeeded (69.2s) → bin/Release/net9.0-ios/ios-arm64/MauiBuildTime.dll

Build succeeded in 69.4s
rbev commented 2 weeks ago

I'd like to point out that disabling LLVM dropped my iOS binary size by 30% and didn't have a noticeable performance penalty

Shaving 90% off my build times seems to be a small price to pay

rolfbjarne commented 2 days ago

Another way to get a faster release build would be to enable NativeAOT for iOS.