xan1242 / NFS-XtendedInput

NFS (Black Box, MW & newer) - XInput Plugin
MIT License
112 stars 7 forks source link

(Carbon) button icons are supposed to have 75% opacity and render incorrectly if the opacity is 100% #18

Closed TorutheRedFox closed 2 years ago

TorutheRedFox commented 2 years ago

this might be the case for MW too but I'm not 100% sure

AeroWidescreen commented 2 years ago

I'm not sure what you mean by this. Could you clarify? Here's a comparison between Xbox 360 (Xenia) and PC.

Compare

Icons aside, they look exactly the same.

TorutheRedFox commented 2 years ago

using the official PlayStation buttons, they come up way too bright if they're not at 75% opacity, which the original button icons (at least on PS2) are

xan1242 commented 2 years ago

Not sure about this one either... I'll check against a real PS2 and PS3 but if you're comparing against PCSX2 it is probably an alpha blend bug.

TorutheRedFox commented 2 years ago

I'm comparing against texture dumps, they're 75% opacity, and when I made it 100% when making my icons, they came out way too bright (so much that it started to wash out the colors)

xan1242 commented 2 years ago

And how are you dumping the textures exactly?

Here's the same spot on a real PS2 (captured with a camera):

IMG_2393_scale

Whatever you're doing is not a bug related to this project...

xan1242 commented 2 years ago

image

Circle image opened in GIMP.

This is the texture ripped from the PS3 version, but is the same one used in the PS2 version anyway.

No transparency is really visible here on any pixel other than the ones used for smoothing the image.

Whatever you did clipped the color values and caused them to be washed out in the resulting image. Maybe it is a TPK setting but that does not concern this project directly.

Closing.

TorutheRedFox commented 2 years ago

huh, maybe it's my eyes making them look washed out, I dunno anymore