xan1242 / NFSU-XtendedInput

NFS Underground & Underground 2 - XInput Plugin
MIT License
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Widescreen Patch + XtendedInput not working together #5

Closed AlphaNERD- closed 2 years ago

AlphaNERD- commented 2 years ago

Hello,

so i recently found the Xtended Input mod and wanted to try it out on my PC. I have previously installed ThirteenAg's Widescreen patch. The input is working fine thanks to the patch but the fixed button prompts from Xtended Input sounded nice.

Anyway i installed the Xtended Input mode and i can't get the mods to work together. The game cannot start up if i want to use both.

xan1242 commented 2 years ago

Which version of the game are you running?

Mods are usually made for 1.4.0 only.

Secondly, you may want to disable WS fix's input fix. This plugin handles everything.

I have developed this with WS fix and it works fine for me.

AlphaNERD- commented 2 years ago

I forgot to specify: I am playing NFS Underground 2. I haven't installed a patch for it yet. Do i need patch 1.2 or 2.0?

AlphaNERD- commented 2 years ago

I just finished trying to get the mod working with 1.1 and 1.2. No success. Something i noticed is that you didn't add a resource file for the global directory like you did with the Underground 1 version of XtendedInput. Is that supposed to be like this?

xan1242 commented 2 years ago

Yes, I hadn't implemented the swapping in Underground 2 yet (help menus don't show the textures yet for various other reasons). This is something I plan on adding back as well.

If it's Underground 2 you're playing, then it's the latest version with the NoCD patch that you need to use. Can't remember off the top of my head which one it is (Extra Options uses it too and even contains a check for it). I'll get back to you once I get to a computer.

xan1242 commented 2 years ago

Alright, so the version I used is 1.2 by HOODLUM.

md5sum is 6445adbf4e8d64be51e96a69bba168a4.

Use that one as it is the standard one we're all using during modding.

AlphaNERD- commented 2 years ago

Sorry for the late answer. The HOODLUM patch works indeed. New problem: Two of my devices do not have an optical drive. The HOODLUM No-CD patch requires the existence of an optical drive. I could hook up a USB drive to the 2 devices but then i might as well insert the legitimate copy i got which defeats the purpose of the No-CD patch 😆

All i wanna say is: Can you please make the mod work with different No-CD patches like from FFF? If not that's okay. I can make an empty ISO file and mount it in Windows to simulate a drive.

AlphaNERD- commented 2 years ago

EmptyISO.zip

Okay, i just made a bare ISO. I named it EmptyISO although that's a misnomer because there's a little Readme.txt inside. Should anyone ask in the future about an "Insert Disc 2" message, you can hand them the ISO file.

xan1242 commented 2 years ago

All i wanna say is: Can you please make the mod work with different No-CD patches like from FFF? If not that's okay. I can make an empty ISO file and mount it in Windows to simulate a drive.

Not really, at least not at the moment.

The reason I (and other modders) avoid using the other versions (including the original one with DRM) is simply because they're not friendly to disassemblers and are prone to crashing if any code is modified (because of the DRM).

It could potentially be done with pattern detection (much like the WS fix) but it isn't a priority since lots of people just stick to this one version anyways.

As for the NoCD version requiring a CD drive existing, that is something that can be fixed with a separate patch. I can look into it and fix it.

Okay, i just made a bare ISO. I named it EmptyISO although that's a misnomer because there's a little Readme.txt inside. Should anyone ask in the future about an "Insert Disc 2" message, you can hand them the ISO file.

I don't think this would be necessary. Patching the game outright is an easier way, which I'll do instead.

AlphaNERD- commented 2 years ago

Hey, uuuh, little question: Have you managed to patch out the "Insert Disc 2" message meanwhile?

12stiggy12 commented 2 years ago

Hello, I am also having an issue with the widescreen patch and XtendedInput. The game will launch around 100x100 pixels away from the corner. https://i.imgur.com/fmDHybU.png

I'm using a temporary workaround at the moment, but was wondering if you could explain on how you managed to fix it. I have checked that i'm using the correct hoodlum no cd crack.

The workaround im using is to change the scaling options in my nvidia control panel settings, or anything that causes a display refresh will cause the issue to go away.

xan1242 commented 2 years ago

@12stiggy12 I'm making a new issue. Your bug is unrelated to this report. Go here: https://github.com/xan1242/NFSU-XtendedInput/issues/7