Closed TorutheRedFox closed 2 years ago
Yep, I don't remember why I put it at 3.0 (maybe because if you use predefined registers from the console version it doesn't compile).
Plus another bug was discovered with this - if it is 3.0, it actually doesn't render on some AMD GPUs (tested with Vega 7). I'll push an update ASAP
odd
all the techniques in particle.fx can be compiled using vs_1_1 and ps_2_0 and they work just fine, so PS 3.0 is not needed at all