Closed coldino closed 5 years ago
Here's a snippet from my PathOfBuilding\Settings.xml to remove the need to create all of the jewels individually. Hope it helps. Maybe a script to add them, one day!
PathOfBuilding\Settings.xml
<SharedItems> ...other items... <Item> Rarity: RARE 1% increased Fire Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Fire Damage </Item> <Item> Rarity: RARE 1% increased Cold Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Cold Damage </Item> <Item> Rarity: RARE 1% increased Lightning Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Lightning Damage </Item> <Item> Rarity: RARE 1% increased Elemental Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Elemental Damage </Item> <Item> Rarity: RARE 1% increased Chaos Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Chaos Damage </Item> <Item> Rarity: RARE 1% increased Physical Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Physical Damage </Item> <Item> Rarity: RARE 1% increased Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Damage </Item> <Item> Rarity: RARE 1% increased Global Critical Strike Chance Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Global Critical Strike Chance </Item> <Item> Rarity: RARE +1% to Global Critical Strike Multiplier Prismatic Jewel Item Level: 1 Implicits: 0 +1% to Global Critical Strike Multiplier </Item> <Item> Rarity: RARE 1% increased Attack Speed Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Attack Speed </Item> <Item> Rarity: RARE 1% increased Cast Speed Prismatic Jewel Item Level: 1 Implicits: 0 1% increased Cast Speed </Item> <Item> Rarity: RARE Damage Penetrates 1% Elemental Resistances Prismatic Jewel Item Level: 1 Implicits: 0 Damage Penetrates 1% Elemental Resistances </Item> <Item> Rarity: RARE Damage Penetrates 1% Fire Resistances Prismatic Jewel Item Level: 1 Implicits: 0 Damage Penetrates 1% Fire Resistances </Item> <Item> Rarity: RARE Damage Penetrates 1% Cold Resistances Prismatic Jewel Item Level: 1 Implicits: 0 Damage Penetrates 1% Cold Resistances </Item> <Item> Rarity: RARE Damage Penetrates 1% Lightning Resistances Prismatic Jewel Item Level: 1 Implicits: 0 Damage Penetrates 1% Lightning Resistances </Item> <Item> Rarity: RARE Adds 1 to 1 Physical Damage Prismatic Jewel Item Level: 1 Implicits: 0 Adds 1 to 1 Physical Damage </Item> <Item> Rarity: RARE Adds 1 to 1 Lightning Damage Prismatic Jewel Item Level: 1 Implicits: 0 Adds 1 to 1 Lightning Damage </Item> <Item> Rarity: RARE Adds 1 to 1 Fire Damage Prismatic Jewel Item Level: 1 Implicits: 0 Adds 1 to 1 Fire Damage </Item> <Item> Rarity: RARE Adds 1 to 1 Cold Damage Prismatic Jewel Item Level: 1 Implicits: 0 Adds 1 to 1 Cold Damage </Item> <Item> Rarity: RARE Adds 1 to 1 Chaos Damage Prismatic Jewel Item Level: 1 Implicits: 0 Adds 1 to 1 Chaos Damage </Item> <Item> Rarity: RARE 1% of Physical Damage as Extra Fire Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% of Physical Damage as Extra Fire Damage </Item> <Item> Rarity: RARE 1% of Physical Damage as Extra Cold Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% of Physical Damage as Extra Cold Damage </Item> <Item> Rarity: RARE 1% of Physical Damage as Extra Lightning Damage Prismatic Jewel Item Level: 1 Implicits: 0 1% of Physical Damage as Extra Lightning Damage </Item> <Item> Rarity: RARE Gain 1% of Elemental Damage as Extra Chaos Damage Prismatic Jewel Item Level: 1 Implicits: 0 Gain 1% of Elemental Damage as Extra Chaos Damage </Item> </SharedItems>
Thank you for pointing this out. Generation of that snippet has been added to genjewels.py
Here's a snippet from my
PathOfBuilding\Settings.xml
to remove the need to create all of the jewels individually. Hope it helps. Maybe a script to add them, one day!