xanxys / bonsai-massive

(discontinued) Massive artificial vegetation evolution simulator
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Inter-chunk communication (in same process) #4

Closed xanxys closed 8 years ago

xanxys commented 8 years ago

Needs serialization / deserialization layer like in real network situation, but no consideration of bandwidth / CPU allocation is necessary.

Don't even think about optimization. Using all grains from all neighbors is totally fine.

This task is probably achieved by:

xanxys commented 8 years ago

screenshot from 2015-12-29 13 17 36

Some form of cross-chunk interaction observed. Let's focus on fixing bugs & visualizing them to confirm fix.