xanxys / construct

Foundation for in-VR development environment for Oculus Rift HMD
3 stars 0 forks source link

Implement SSAO #6

Closed xanxys closed 10 years ago

xanxys commented 10 years ago

True GI is better (it can be done relatively cheaply by assuming 95%+ of the scene is static). AO still requires other shadow & lighting techniques.