Previously, if no player app loaded, an asynchronous exception was raised. There was no way to catch this exception, and therefore no possibility to recover.
Instead, here, emit an error.
(I'm not sure if this might not have unintended consequences.)
Previously, if no player app loaded, an asynchronous exception was raised. There was no way to catch this exception, and therefore no possibility to recover.
Instead, here, emit an error.
(I'm not sure if this might not have unintended consequences.)