xavier150 / Blender-For-UnrealEngine-Addons

I have created this addons for export asset from Blender to Unreal Engine 4
https://www.xavierloux.com/
GNU General Public License v3.0
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[Blender 2.8,Unreal Engine 4.22] - Daz Studio Bone Issues #26

Closed Hopefullyidontgetbanned closed 4 years ago

Hopefullyidontgetbanned commented 5 years ago

Screenshot (766) Screenshot (767)

Used the Daz Studio Import Plugin and it works well in blender but Plugin Doesn't See the Multiple Bone Roots as an Issue. The Duplicate Bone Names can likely be automated too since you could find increment their names like bonename_001 or something like that

xavier150 commented 5 years ago

Hello Hope ! I here now, "Plugin Doesn't See the Multiple Bone Roots" you wan say in My addon ? Normally this should be detected as a potential error

To correct multiple root you can add a new root bone and set the others root as child of the new root bone About the duplicate bone name I think it's a error

Can you send me the file ? xavierloux.loux@gmail.com I will try to found the problem

koticR commented 4 years ago

This is not a problem with the addon. You've exported your character from DAZ without checking the flag 'Merge Clothing Into Figure Skeleton' which is necessary otherwise you'll end with multiple identical rigs.

You can try to export the character itself (Genesis 8 Female) without the clothing parts, that should technically get the character into the engine. After that you can export the clothing parts one by one and use the existing Gen8 rig inside the UE4 (The one that has been created after you imported the Character).

Fair warning before you waste your time. The DAZ characters & rig might look fine after import but it's a nightmare to work with. A few things to note about DAZ characters and the UE4.

The reason why i said to fix most problems in DAZ instead of Blender or any other DCC is that this seems to be the only way to keep most things intact (morphs, poses, animations etc.) My honest opinion is to scrap DAZ and hire a character artist, you get a lot more control over the final character compared to what you get for that atrocious Interactive License price.

Hopefullyidontgetbanned commented 4 years ago

okay i see.