xavieran / BaKGL

Remake of Betrayal at Krondor using OpenGL
GNU General Public License v3.0
36 stars 2 forks source link

Issue #151 Decode GID format #152

Closed xavieran closed 5 months ago

xavieran commented 5 months ago

I've worked out the correct method of decoding the GID format. I suspect these are used to determine clipping bounds of objects to allow or disallow the player from moving through/over them.