This creates the ChannelManager class, which handles the main tasks of a channel daemon (as described in #57). This is very similar to Game for on-chain GSPs, although the structure is a bit different (external updates will be fed into the ChannelManager through separate objects and are not contained in the class already like the ZMQ subscriber is in Game).
This creates the
ChannelManager
class, which handles the main tasks of a channel daemon (as described in #57). This is very similar toGame
for on-chain GSPs, although the structure is a bit different (external updates will be fed into theChannelManager
through separate objects and are not contained in the class already like the ZMQ subscriber is inGame
).