Open BungeeG opened 2 years ago
Please adhere to the template. No log, no problem - we don't want to guess what's going on on your system.
It's not really an issue, just something kodi developpers forgot to add in a line in the View_53_Shift.xml file of the estuary skin. So you won't find anything in the log file. It's on every system. The problem is that, the artworks will have to load every time these artworks are displayed on screen so it will have to find the artworks in the HDD every time so it will use/request the HDD too often. But if you add background="true" to the texture line then it will be always loaded and won't have to find the artwork in the HDD every time.
But if you add background="true" to the texture line then it will be always loaded
i've tested this and can confirm. @BungeeG would you like to fix this with your first pullrequest?
Thanks for your answer, I tried to figure out how to do a pullrequest but I think it's not as easy as opening a new issue post. Can you create the pull request ? Or at least tell me exactly how to do it ? Also there is the exact same problem in the DialogVideoInfo.xml file. Do I have to open a new issue post ?
ok, opened here https://github.com/xbmc/xbmc/pull/21749 but i missed your
Also there is the exact same problem in the DialogVideoInfo.xml file
comment :) no need to open a new issue, i think we can include this in the pr. any idea if there's more places where the background="true"
is missing?
It's not really an issue, just something kodi developpers forgot to add in a line in the View_53_Shift.xml file of the estuary skin. So you won't find anything in the log file. It's on every system.
Assumptions.
From my understanding, there should not be any functional differences between both texture loaders. So yes, it is a bug where the debug log is relevant.
comment :) no need to open a new issue, i think we can include this in the pr. any idea if there's more places where the
background="true"
is missing?
Yes, as I said in the DialogVideoInfo.xml file, the poster is not always loaded. And in the Custom_1104_Fanart.xml file, the texture line also need a background="true". Also in the dialog video info, if you click on the "Choose art" button, the artworks won't be loaded so you have to edit the two $VAR[InfoWallThumbVar] lines in the Includes_DialogSelect.xml file to add background="true".
From my understanding, there should not be any functional differences between both texture loaders. So yes, it is a bug where the debug log is relevant.
Is it possible developpers didn't add background="true" on purpose ?
hum, if i get it right it shouldn‘t matter whether background=true
is set or not. so @BungeeG it would be nice if you could generate a debuglog and attach it here. you can use https://paste.kodi.tv/
Here is it : https://paste.kodi.tv/sekiliwili.kodi
This issue is now marked stale because it has been open over a year without activity. Remove the stale label or add a comment to reset the stale state.
Bug report
Describe the bug
Here is a clear and concise description of what the problem is:
Posters don't appear in the Shift view in the Estuary skin if the HDD which contains the local information is disconnected
Expected Behavior
Here is a clear and concise description of what was expected to happen:
The posters should appear even if the HDD is disconnected (as in other views)
Actual Behavior
The posters don't appear
Possible Fix
I know how to fix, you have to edit the View_53_Shift.xml file and edit the 72 and 106 textures lines by adding this : background="true"
To Reproduce
Steps to reproduce the behavior:
Debuglog
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Additional context or screenshots (if appropriate)
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Your Environment
Used Operating system:
[x] Android
[ ] iOS
[ ] tvOS
[ ] Linux
[ ] OSX
[x] Windows
[ ] Windows UWP
Operating system version/name:
Kodi version: Matrix 19.4
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