xbony2 / Nuclear-Control

An updated version of nuclear control.
BSD 3-Clause "New" or "Revised" License
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Crash with Industrial Information Panel #164

Open danielrossyamitrano opened 8 years ago

danielrossyamitrano commented 8 years ago

I had a Forestry BeeHouse and I attached to it an Industrial Information Panel. Nothing happened, so I inserted on the panel an Inventory Tracking Card, and then the game crashed and the world got unaccesible (fortunately, it was my tests "creative" world).

Here is the crashlog

danielrossyamitrano commented 8 years ago

Just for the record, what I wanted was the panel to show the current bees in the BeeHouse inventory. The BeeHouse's inventory it's not accessible by pipes, nor by hoppers, but I thought I could see it in the panel.

I think this is maybe a crossmod issue?

dmf444 commented 8 years ago

The inventory card was designed for single block. I really should more heavily restrict when it returns the card. If it's not accessibly by pipes, it probably can't be used by the card

danielrossyamitrano commented 8 years ago

Anyway, I retryed on a new empty world. I placed an Industrial Information Panel on the grass, and introduced the same card on it. And it crashed, as well

dmf444 commented 8 years ago

Same error as well. I doubt it's an issue, I just need to restrict when the card is given back

danielrossyamitrano commented 8 years ago

If it is not suppoused to work, at least the game shouldn't be corrupted.

dmf444 commented 8 years ago

Corrupting the save file isn't a choice I make, it's because the code cannot run and continuously crashes.

danielrossyamitrano commented 8 years ago

I know. I mean that the card should be rejected if it's not suppoused to go in the panel or something.

Also, the documentation for this given card doen't appear anywhere.

xbony2 commented 8 years ago

I'm just being lazy about not documenting it. I'll work on it soon.