Open rldoer opened 3 years ago
mark
write your own... if you can't even write your own bvh, you are not likely to continue the research, cuz it's the basic of basic.
Is there any constraints on the initial rotation, pose in the BVH? How does the RL-driven character align with a new BVH? thanks.
there are joint constraints that limit the range of motion for some joints like the elbow and knees.
What do you mean by aligning the character with a new BVH?
My bad. I assumed the character always starts facing +x direction, which could be a problem if the BVH has a different initial state. Then, it needs to align itself with the initial pose of the BVH. It looks like it is not an issue now.
Anyone knows how to generate more motion files? What's the best BVH converter?