xcloudx01 / Cloudy01s-Fallout-76-Mod-Manager

A mod manager for Fallout76
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Pull mods from a modlist #1

Open RowanSkie opened 5 years ago

RowanSkie commented 5 years ago

We should have some mod master list where the mod manager will place specific mods, because some of the mods, such us UHD Map, now only work on sResourceArchive2List.

And, if applicable, have some of the mods use sResourceArchiveMisc. It has been noted that sResourceArchiveMisc can load any mod except for texture and animation mods.

EDIT: I realized that you have been commenting over the Nexus Mods, and I took this route to highlight it. My bad!

xcloudx01 commented 5 years ago

All good. Thanks for bringing it to my attention anyway. I did kinda think about some kind of wiki-like master list of what mods go where, but I have a feeling it'd be a cause for confusion as some mods can work in multiple sections of the ini file. So i guess having the user able to forcefully change where a mod goes will help when I can add it in.

RowanSkie commented 5 years ago

Do it like Mod Organizer then, a readable master list as a separate repository and optional auto-place function, while people can manually tick if they're going to add the mod on which archive list. The master list can then be modified and added by willing contributors to sort their Fallout 76 mods.

EDIT: Mod Organizer reads their mod master list from LOOT's repositories, a mod-sorting app who reads upon specific repositories for each game to sort their mods.