A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
Is your feature request related to a problem? Please describe.
It is difficult to navigate the actor sheets at a font size other than 5 (Foundry Default) as configured in the Foundry System Core settings.
The Vehicle, Animal, Robot, and Space Object sheets are already dynamically scalable so hopefully it won't be too difficult to do!
Describe the solution you'd like
It would be more convenient for visually impaired users if the character sheets were dynamically scalable so that the font can be all visible no matter what the size (thought at sizes of 8 or more it gets very unwieldy so I believe at least at 6 and 7 it should adjust).
Ideally the system would look at the font size used and dynamically render the actor sheet so that all content is visible, but I think the best solution is for there to be a resizable handle (either on the corner or horizontally) where Foundry will remember your preference for windows of this size and keep it that way.
Describe alternatives you've considered
I am uncertain what other alternatives exist other than a software magnification tool.
I looked around for other modules that make windows resizable, but they seem to only exist for Foundry UI components like the side bar, not for actual actor sheets.
This is a great suggestion, but not one that can be easily implemented (or at least beyond my css skills). The Traveller and Ship sheets use .svg backgrounds. So expanding those graphics and having the areas line-up is not trivial. I will play a bit more with this when the conversion to v12 is done. In the short term, can you make use of the browser zoom feature?
Is your feature request related to a problem? Please describe. It is difficult to navigate the actor sheets at a font size other than 5 (Foundry Default) as configured in the Foundry System Core settings.
The Vehicle, Animal, Robot, and Space Object sheets are already dynamically scalable so hopefully it won't be too difficult to do!
Describe the solution you'd like It would be more convenient for visually impaired users if the character sheets were dynamically scalable so that the font can be all visible no matter what the size (thought at sizes of 8 or more it gets very unwieldy so I believe at least at 6 and 7 it should adjust).
Ideally the system would look at the font size used and dynamically render the actor sheet so that all content is visible, but I think the best solution is for there to be a resizable handle (either on the corner or horizontally) where Foundry will remember your preference for windows of this size and keep it that way.
Describe alternatives you've considered I am uncertain what other alternatives exist other than a software magnification tool. I looked around for other modules that make windows resizable, but they seem to only exist for Foundry UI components like the side bar, not for actual actor sheets.
Additional context Font Size 6
Font Size 7 (Ship)