xdy / twodsix-foundryvtt

A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
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Additional Attachable Type #1572

Closed RomKre closed 2 months ago

RomKre commented 4 months ago

Electronics Suite or "Suite" for devices and options installed as standard in suits. Additionally with the option of “processing power” (like the processor-type), as many suites already have a computer integrated. This means you don't have to attach several items but rather a single one.

At the moment, I use "Other", but it doesn't sound nice and does not support processing power.

Additional Feature request: Attachments supporting AE :)

marvin9257 commented 4 months ago

I'm am going to need to consider this further. Attachments are, already, a hack around standard FVTT handling of items. I'm reluctant to extend any further right now. I keep hoping for FVTT to allow this as part of the core software. Also, AE on attachments suffer from a similar issue. Twodsix has a workaround, but only for items directly attached to the actor (e.g. equipment).

marvin9257 commented 3 months ago

Is there some other functionality that would make the Electronics Suite different from a Processor attachment? I can make an additional attachment type, but I want to make certain it functions correctly.