xdy / twodsix-foundryvtt

A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
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Conditional Target Modifiers from Status Effects #1580

Closed Vespilo closed 5 months ago

Vespilo commented 5 months ago

Is your feature request related to a problem? Please describe. Currently the status effects such as "In Cover" or "Targeted" that can be applied to a token are purely cosmetic, while the target modifier list that can be created in the settings is isolated from these. The suggested feature is for allowing a bridge between either to streamline some processes

Describe the solution you'd like When rolling for an attack against a target with status effects (e.g. In Cover), the GM created "In Cover" target modifier should be automatically added to the active modifiers

Describe alternatives you've considered Manually selecting the target modifier is working as intended, this is a pure QOL suggestion

Additional context This requested feature is rule agnostic

marvin9257 commented 5 months ago

Thanks for this suggestion. The tricky bit will be matching the status id to the freeform text as part of the target modifiers. I haven't found a good way to do this yet.