A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
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The system prevents Monks Active Tile Triggers from functioning properly #1595
When running the Twodsix foundry system with Monks Active Tile Triggers installed, the Twodsix system prevents the Tile Triggers to be assigned properly.
This is a UI issue, and this is the description in detail:
When creating a tile, and through the Tile Trigger module attempting to assign Actions, it's not possible to assign actions properly because the scale of the UI is wrong, and will not scroll properly. This happens even if you turn on the "Use Foundry Default" visual styling for TwoDSix.
(This bugreport was confirmed to happen with only TwoDsix and Monks Active Tile Triggers being installed).
REPRO-CASE:
Install TwoDSix and Monks Active Tile Triggers
Create an empty scene
Create a new tile
Edit the tile, and go into the Triggers section
Click "Actions"
You will now see that the UI prevents proper use of this feature, as it prevents scrolling for when more than one action is assigned. The UI is even worse in "Use Foundry Standard Style" as it squishes the entry for even a single action.
ADDITIONAL
Thank you for converting this system to Foundry. It's awesome and both me and my players appreciate it a lot.
When running the Twodsix foundry system with Monks Active Tile Triggers installed, the Twodsix system prevents the Tile Triggers to be assigned properly. This is a UI issue, and this is the description in detail:
When creating a tile, and through the Tile Trigger module attempting to assign Actions, it's not possible to assign actions properly because the scale of the UI is wrong, and will not scroll properly. This happens even if you turn on the "Use Foundry Default" visual styling for TwoDSix.
(This bugreport was confirmed to happen with only TwoDsix and Monks Active Tile Triggers being installed).
REPRO-CASE:
ADDITIONAL Thank you for converting this system to Foundry. It's awesome and both me and my players appreciate it a lot.