A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>
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fix: AE through macros can trigger encumbrance check #1634
Please check if the PR fulfills these requirements
[x] We use semantic versioning (https://github.com/semantic-release/semantic-release to be specific), so follow https://github.com/angular/angular.js/blob/master/DEVELOPERS.md#-git-commit-guidelines
[ ] Docs have been added / updated (for bug fixes / features)
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) bug fix
What is the current behavior? (You can also link to an open issue here) AE changes through macros don't trigger status condition changes
What is the new behavior (if this is a feature change)? AE changes trigger encumbrance checks
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) ?
Other information: